3D Sculpting The Human Face

 

Recreating the human body and face has been known as the hardest challenge in the 3D industry, and I am passionate to conquer it. This is my current project as a work in progress presentation as I follow the CGMatter online Human course. This progress report marks the halfway point and features the initial sculpting process, experimentation, optimization, and detailing based on accurate human anatomy.

Optimization showcase for rigging and animation

Skin detailing via multiresolution in progress

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3D Animation and Character Creation

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3D Printing and Prop Manufacturing