
3D Sculpting The Human Face
Recreating the human body and face has been known as the hardest challenge in the 3D industry, and I am passionate to conquer it. This is my current project as a work in progress presentation as I follow the CGMatter online Human course. This progress report marks the halfway point and features the initial sculpting process, experimentation, optimization, and detailing based on accurate human anatomy.
Optimization showcase for rigging and animation
Skin detailing via multiresolution in progress
Pore depth testing
Completed Skin Texture Layer
Initial texture painting skin color
Accessories and further detail passes
Optimized head retopology finalized
Multiresolution fine detailing passes
Base features finalized
Weight feature experimenting
Aged feature experimenting
Gender feature experimenting
Child feature experimenting
Anatomically correct musculature definition
Block out refinement
Initial feature block out and proportions
Texture painted base skin color map
Base skin displacement map
Secondary skin displacement map
Base pore roughness map