Ground Up Creepy Creature Modeling

 

This project features my first original character creation within a 3D software. The character design inspires fear with its distinct cybernetic features as it progresses from something organic to a creepier, inorganic hard surface. This is a multiresolution character model with vertex painted texturing and multiple levels of detail. This creepy individual is made for close up analysis as well as being animation ready. The documentation provides reflection on the many steps during my original character design process.

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Imagination to Reality: Building CU-D2

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Alternative Interactive Experiences